Today is the day I finally got sub domains liking to google sites and this blogger. After months of failing to understand DNS settings, I have finally figured it out! What great news!
So what's next?
Well I shall begin to use this blogger site to maintain development blogs and talk about what I am working on. This should be an excellent opportunity to work on my composition skills, amongst many other aspects of writing and focusing.
I will do my best not to write empty filler junk. You are just going to have to give me a little bit of adjustment time in order to get in my writing flow and loosen up my personality behind the keyboard.
The main website will be used as an anchor point, while the blog and labs will serve to record development, and document some of the technology behind developed.
Sites Overview
blog.hippouniversity.com
Thats here!
The goal is channel this blog site as a means of documenting my rants! haha! Speaking of which, I wonder if this blog might serve to flush out brainstorming?
Would brainstorming be something interesting for a game development blog? hm?
Ideas can be flushed out, or perhaps the blogs can be edited and updated to contain the final concepts in document form?
As a sentimental person, I would leave the blog more untouched, so the world can get a preview of things raw. For science!
As for documentation, perhaps thats what labs is for, or GitHub projects. I am still currently unaware of how to install my own wiki.
labs.hippouniversity.com
The fun place!
Hippo Labs is the place where I intend on documenting overviews of certain technology's being used within the game stack.
Perhaps just more technical talk, since I wear so many hats anyway, sheesh. Different homes, different vibes.
Also labs can be a place with tons of download/git links, and tons of WebGL demos to play around with.
Final Thoughts:
Well, I am going to keep this short, since it has been a long exhausting day. Just committing myself to write a blog on the day I got it all setup. I feel good about where this is at.
Quick update on the tech, going to work on the level loader tomorrow (hopefully, lol)
Also, my next article will be to break down the ScriptablesUnityPdx, from Chad.
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